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After spending a decade in Rutledge Asylum catatonic with grief, Alice is released and placed in an orphanage in Victorian London. She is under the care of a psychiatrist, Dr. Angus Bumby, who uses hypnotherapy to help her suppress and forget the traumatic house fire that killed her parents and older sister. Despite her release, Alice is plagued by intense hallucinations and slips back into a distorted, twisted version of Wonderland.













Set in Detroit during the year 2038, the city has been revitalized by the invention and introduction of androids into everyday life. But when androids start behaving as if they are alive, events begin to spin out of control. Step into the roles of the story’s pivotal three playable characters (Kara, Connor, and Markus), each with unique perspectives, motivations and abilities as they face their true selves and question their values. The plot of the game deals with a variety of mature themes that explore moral ground and each player decision affects what will happen.







After Edith inherits the family house following her mother's death she travels back to the house to uncover her family history. She enters the house and, throughout the game, ventures from room to room. Edith discovers shrines to nearly all of her family members, documenting their stories in her journal and gradually filling out her family tree. After investigating every other family member's story, she reaches her old bedroom and recounts her family's last night in the house.